function SceneMap_GotoDirectly()
if true ==thePlayerSelf:isOnFittingState() then
--试穿状态下不能移动
return
end
if (g_isCurScene) then
local coordinatex,coordinatey;
coordinatex, coordinatey = SceneMap_Board:GetMouseScenePos();
theMinimap:autoRunToTarget(coordinatex, coordinatey, true, "");
end
end